Katelabs 2.03 update!
KateLabs » Devlog
A few minor new changes in this one, but they're pretty good!
- NEW MODELS: A dirt path, corridor pieces, a hill, roofs, houses, islands, an owl, a TV, an umbrella, a bigger ground model, a longer road model, picture frames, tunnels, archways... Lots of stuff I consider useful has been added to this one, and I prioritised based on what I felt I always needed on-hand.
- NEW TEXTURES: Things like honeycombs, footballs, white brick walls, parchment, stars, herringbone, splats, drips, caustics- lots of things you will often find yourself needing
- Escape key now closes all dialogs first, then exits (based on feedback that the old way didn't work with muscle memory)
- can now skip straight past the main menu into the last world you were in
- fullscreen option
- UNDO/REDO buttons allow you to undo the previous move/rotation/scale (but no other actions just now)- however, this is still a major step forward as these made up the majority of mistakes.
- functions can be added to lights, allowing for moving lights
- GAME RUNS MUCH FASTER and I mean MUCH FASTER, this was the main thing I wanted to get in here, and now it's done. It used to be that creating a world with a lot of functions on objects caused the game to slow down a great deal. now it doesn't, it runs just as fast as it used to with one or two scripts when you have like, hundreds
Files
katelabs2.03.zip 51 MB
Nov 06, 2021
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KateLabs
My vast library of platformer tech is available to you to play with! A big level editing toy.
Status | Released |
Author | TheWaether |
Genre | Simulation |
Tags | building, Creative, editing, editor, lab, making |
More posts
- The Katelabs Advent Calendar!Dec 04, 2021
- Katelabs 2.02May 16, 2021
- Katelabs 2.0 update!Feb 08, 2021
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oh snaps!